Zani
"A member of Averardo Vault's security team and holder of "Best Employee" for longer than she cares to count. She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time."
Routine Negotiation
Routine Negotiation
Basic Attack
Perform up to 4 consecutive attacks to deal Spectro DMG.
After performing Basic Attack Stage 3, Press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again.
Following Basic Attack Stage 3, Basic Attack Stage 4 can also be triggered by dodging and pressing Normal Attack within a certain time after Basic Attack Stage 3.
Heavy Attack
Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.
Mid-air Attack
Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.
Dodge Counter
Press successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough.
If Dodge Counter is not followed by Basic Attack Stage 4, press Normal Attack on the ground within a certain time to cast Basic Attack Stage 4.
Restless Watch
Restless Watch
Standard Defense Protocol
Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit.
When attacked by the enemy in the block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Resonance Skill Pinpoint Strike, dealing Spectro DMG and additionally reducing their Vibration Strength by 5%. The DMG taken by Zani is reduced by 30% within the next 2s.
Crisis Response Protocol
When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol.
Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG.
When attacked by the enemy in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG, Stagnating the target, and further reducing their Vibration Strength by 5%. The DMG taken by Zani is reduced by 30% within the next 2s.
Casting Targeted Action or Forcible Riposte inflicts a stack of Heliacal Ember upon the target on hit and recovers Blaze before entering Sunburst mode.
Sunburst
The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.
Between Dawn and Dusk
Rekindle
Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased.
The Last Stand
When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode.
Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.
Immediate Execution
Attack the target, dealing Spectro DMG.
There Will Be A Light
There Will Be A Light
Heliacal Ember
When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect.
Scorching Light
When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG.
- When Blaze is higher than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light.
- Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. Release Resonance Skill button to consume Blaze and perform Heavy Slash - Daybreak.
- When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. The DMG taken within the next 2s is reduced by 30%.
- After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall.
- When Ready Stance ends, immediately perform Heavy Slash - Nightfall.
- When Blaze is higher than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance.
- After performing Heavy Slash - Daybreak, Basic Attack is replaced with Heavy Slash - Dawning when Zani has more than 30 Blazes. Heavy Slash - Dawning consumes Blazes. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall.
- If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes.
Redundant Energy
Zani can hold up to 100 Redundant Energy.
- Obtain Redundant Energy when Normal Attacks hit a target.
- Obtain Redundant Energy when Intro Skill Immediate Execution hits a target.
- Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol.
- Obtain Redundant Energy when casting Pinpoint Strike.
- Cannot obtain Redundant Energy while in Inferno Mode.
Blaze
Blaze is capped at 100 when not in Inferno Mode.
- Blaze is capped at 150 in Inferno Mode.
- Casting Targeted Action or Forcible Riposte grants 10 Blazes.
- Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes.
- Casting Resonance Liberation Rekindle grants 50 Blazes.
Beacon For the Future
Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.
Level 90
Skill Upgrade Materials
Character Ascension Materials
Sequence Node 1
Casting Targeted Action or Forcible Riposte gives 50% Spectro DMG Bonus for 14s.
Immune to interruptions while casting Resonance Skill Heavy Slash - Nightfall.
Sequence Node 2
Crit. Rate is increased by 20%.
The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.
Sequence Node 3
When in Inferno Mode, every 1 Blaze consumed increases the DMG Multiplier of Resonance Liberation The Last Stand by 8%, maxed at 1200%.
Sequence Node 4
When Intro Skill Immediate Execution is cast, ATK of all Resonators in the team is increased by 20% for 30s.
Sequence Node 5
The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.
Sequence Node 6
The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit.
Gain following effects when in Inferno Mode:
- When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode.
- Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.